tile_barrier::wait_with_all_memory_fence Method

Blocks execution of all threads in a tile until all threads in a tile have reached this call. This ensures that all memory accesses are visible to other threads in the thread tile, and have been executed in program order.

void wait_with_all_memory_fence() const restrict(amp);

Header: amp.h

Namespace: Concurrency

Was this page helpful?
(1500 characters remaining)
Thank you for your feedback
© 2015 Microsoft