Socket.SendTo Method (Byte(), EndPoint)
Sends data to the specified endpoint.
Assembly: System (in System.dll)
Return ValueType: System.Int32
The number of bytes sent.
In this overload, the buffer offset defaults to 0, the number of bytes to send defaults to the size of the buffer parameter, and the SocketFlags value defaults to 0.
If you are using a connectionless protocol, you do not need to establish a default remote host with the Connect method prior to calling SendTo. You only need to do this if you intend to call the Send method. If you do call the Connect method prior to calling SendTo, the remoteEP parameter will override the specified default remote host for that send operation only. You are also not required to call the Bind method, because the underlying service provider will assign the most appropriate local network address and port number. If you need to identify the assigned local network address and port number, you can use the LocalEndPoint property after the SendTo method successfully completes.
Although intended for connectionless protocols, SendTo also works with connection-oriented protocols. If you are using a connection-oriented protocol, you must first establish a remote host connection by calling the Connect method or accept an incoming connection request using the Accept method. If you do not establish or accept a remote host connection, SendTo will throw a SocketException. You can also establish a default remote host for a connectionless protocol prior to calling the SendTo method. In either of these cases, SendTo will ignore the remoteEP parameter and only send data to the connected or default remote host.
Blocking sockets will block until the all of the bytes in the buffer are sent. Since a nonblockingSocket completes immediately, it might not send all of the bytes in the buffer. It is your application's responsibility to keep track of the number of bytes sent and to retry the operation until the application sends all of the bytes in the buffer. There is also no guarantee that the data you send will appear on the network immediately. To increase network efficiency, the underlying system may delay transmission until a significant amount of outgoing data is collected. A successful completion of the SendTo method means that the underlying system has had room to buffer your data for a network send.
If you are using a connectionless protocol in blocking mode, SendTo will block until the datagram is sent. If you want to send data to a broadcast address, you must first call the SetSocketOption method and set the socket option to SocketOptionName.Broadcast. You must also be sure that the number of bytes sent does not exceed the maximum packet size of the underlying service provider. If it does, the datagram will not be sent and SendTo will throw a SocketException.
If you receive a SocketException, use the SocketException.ErrorCode property to obtain the specific error code. After you have obtained this code, refer to the Windows Sockets version 2 API error code documentation in the MSDN library for a detailed description of the error.
This member outputs trace information when you enable network tracing in your application. For more information, see Network Tracing in the .NET Framework.
The following code example sends a connectionless datagram to the specified remote host.
Public Shared Sub SendTo1() Dim hostEntry As IPHostEntry = Dns.GetHostEntry(Dns.GetHostName()) Dim endPoint As New IPEndPoint(hostEntry.AddressList(0), 11000) Dim s As New Socket(endPoint.Address.AddressFamily, SocketType.Dgram, ProtocolType.Udp) Dim msg As Byte() = Encoding.ASCII.GetBytes("This is a test") Console.WriteLine("Sending data.") ' This call blocks. s.SendTo(msg, endPoint) s.Close() End Sub 'SendTo1
Available since 1.1