UnicodeEncoding Constructor (Boolean, Boolean, Boolean)

Initializes a new instance of the UnicodeEncoding class. Parameters specify whether to use the big endian byte order, whether to provide a Unicode byte order mark, and whether to throw an exception when an invalid encoding is detected.

Namespace:  System.Text
Assemblies:   System.Text.Encoding.Extensions (in System.Text.Encoding.Extensions.dll)
  mscorlib (in mscorlib.dll)

public UnicodeEncoding(
	bool bigEndian,
	bool byteOrderMark,
	bool throwOnInvalidBytes
)

Parameters

bigEndian
Type: System.Boolean

true to use the big endian byte order (most significant byte first); false to use the little endian byte order (least significant byte first).

byteOrderMark
Type: System.Boolean

true to specify that the GetPreamble method returns a Unicode byte order mark; otherwise, false. See the Remarks section for more information.

throwOnInvalidBytes
Type: System.Boolean

true to specify that an exception should be thrown when an invalid encoding is detected; otherwise, false.

The byteOrderMark parameter controls the operation of the GetPreamble method. If true, the method returns a byte array containing the Unicode byte order mark (BOM) in UTF-16 format. If false, it returns a zero-length byte array. However, setting byteOrderMark to true does not cause the GetBytes method to prefix the BOM at the beginning of the byte array, nor does it cause the GetByteCount method to include the number of bytes in the BOM in the byte count.

If the throwOnInvalidBytes parameter is true, a method that detects an invalid byte sequence throws System.ArgumentException. Otherwise, the method does not throw an exception, and the invalid sequence is ignored.

NoteNote

For security reasons, your applications are recommended to use this constructor to create an instance of the UnicodeEncoding class and turn on error detection by setting throwOnInvalidBytes to true.

The following example demonstrates the behavior of UnicodeEncoding, both with error detection enabled and without.

using System;
using System.Text;

public class SamplesUnicodeEncoding  {

   public static void Main()  {

      // Create an instance of UnicodeEncoding using little-endian byte order. 
      // This will be used for encoding.
      UnicodeEncoding u16LE     = new UnicodeEncoding( false, true );

      // Create two instances of UnicodeEncoding using big-endian byte order: one with error detection and one without. 
      // These will be used for decoding.
      UnicodeEncoding u16withED = new UnicodeEncoding( true, true, true );
      UnicodeEncoding u16noED   = new UnicodeEncoding( true, true, false );

      // Create byte arrays from the same string containing the following characters: 
      //    Latin Small Letter Z (U+007A) 
      //    Latin Small Letter A (U+0061) 
      //    Combining Breve (U+0306) 
      //    Latin Small Letter AE With Acute (U+01FD) 
      //    Greek Small Letter Beta (U+03B2) 
      //    Latin Capital Letter U with  Diaeresis (U+00DC)
      String myStr = "za\u0306\u01FD\u03B2\u00DC";

      // Encode the string using little-endian byte order. 
      byte[] myBytes = new byte[u16LE.GetByteCount( myStr )];
      u16LE.GetBytes( myStr, 0, myStr.Length, myBytes, 0 );

      // Decode the byte array with error detection.
      Console.WriteLine( "Decoding with error detection:" );
      PrintDecodedString( myBytes, u16withED );

      // Decode the byte array without error detection.
      Console.WriteLine( "Decoding without error detection:" );
      PrintDecodedString( myBytes, u16noED );

   }


   // Decode the bytes and display the string. 
   public static void PrintDecodedString( byte[] bytes, Encoding enc )  {

      try  {
         Console.WriteLine( "   Decoded string: {0}", enc.GetString( bytes, 0, bytes.Length ) );
      }
      catch ( System.ArgumentException e )  {
         Console.WriteLine( e.ToString() );
      }

      Console.WriteLine();

   }

}

.NET Framework

Supported in: 4.6, 4.5, 4, 3.5, 3.0, 2.0

.NET Framework Client Profile

Supported in: 4, 3.5 SP1

XNA Framework

Supported in: 3.0, 2.0

Portable Class Library

Supported in: Portable Class Library

Supported in: Windows Phone 8.1

Supported in: Windows Phone Silverlight 8.1

Supported in: Windows Phone Silverlight 8
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