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ATLTangram Attributes Sample: Demonstrates Managing Large Projects That Use ATL, MFC, and COM

ATLTangram is a port of the Tangram example found in the last chapter of Dale Rogerson's Inside COM (http://mspress.microsoft.com). Many thanks to Dale for doing all the hard work and allowing us to use the code in an ATL sample. This sample will help you convert a legacy COM application to one that uses ATL for its infrastructure.

ATLTangram is a large project consisting of the ATLTangram solution, which is the master controller for six subprojects: MFCTangram, ATLModel, ATLGdiWorld, ATLGLWorld, ATLModelExe, and ATLTangramCanvas. The sample demonstrates several features of the integrated development environment (IDE) and several COM concepts. The sample also demonstrates using MFC as the client of ATL COM servers.

Security noteSecurity Note:

This sample code is provided to illustrate a concept and should not be used in applications or Web sites, as it may not illustrate the safest coding practices. Microsoft assumes no liability for incidental or consequential damages should the sample code be used for purposes other than as intended.

To get samples and instructions for installing them:

  • On the Visual Studio Help menu, click Samples.

    For more information, see Visual Studio Samples.

  • The most recent version and complete list of samples is available online from the Visual Studio 2008 Samples page.

  • You can also locate samples on your computer's hard disk. By default, samples and a Readme file are copied into a folder under \Program Files\Visual Studio 9.0\Samples\. For Express editions of Visual Studio, all samples are located online.

To build and run this sample

  1. Open the solution file atltangram.sln.

  2. From the Build menu, click Build Solution.

  3. From the Debug menu, click Start Without Debugging.

  4. A dialog box will appear: select either option. The Tangram program will begin.

The solution has established the interdependencies in the IDE. These interdependencies work with the default directory structure for the sample and are path-relative.

The dependency hierarchy looks roughly like this:

MFCTangram
   ATLGLWorld
      ATLGdiWorld
         ATLTangramCanvas
            ATLModel
   ATLModelExe
      ATLModel
      ATLModel

All of the project settings are already established for the sample. Follow these steps to examine the project interdependencies.

  1. From the Project menu, click Properties.

  2. Select the Atltangram solution in Solution Explorer.

  3. In the Property Pages dialog box, expand the Common Properties folder and select Debug Source Files. Examine the Search these paths for source files box.

  4. Click Project Dependencies and examine the dependent project names.

The ATLModel and ATLModelExe projects demonstrate how to set up a COM server so you can build it as either an in-proc server or a local server using the same set of files and two project files. Using two project files allows dependencies to exist on both the DLL and the EXE.

This sample is a COM system that consists of several COM servers and an MFC application that uses the servers. The sample exhibits the intermodule communication via the connection point mechanism and demonstrates local and in-proc servers.

  • The ATL servers use the Standard Template Library for collections.

  • The MFC driver uses MFC template classes.

  • The MFC driver, an example of a non-document/view application, uses a class derived from CFrameWnd as the output window for the drawing the Tangram pieces.

This sample uses the following attributes:

  • ATLTANGRAM   export, helpstring, object, pointer_default, uuid

  • ATLTANGRAM/atlgdiworld   coclass, com_interface_entry, default, dll, event_receiver, helpstring, iid_is, implements_category, in, module, name, object, out, pointer_default, progid, registration_script, size_is, unique, uuid, version, vi_progid

  • ATLTANGRAM/atlglworld   coclass, com_interface_entry, default, dll, event_receiver, helpstring, implements_category, in, module, name, object, out, pointer_default, progid, registration_script, uuid, vi_progid

  • ATLTANGRAM/atlmodel   coclass, default, dll, event_source, exe, helpstring, in, module, name, object, out, pointer_default, progid, size_is, uuid

  • ATLTANGRAM/atltangramcanvas   coclass, default, dll, helpstring, in, module, name, object, out, pointer_default, progid, registration_script, uuid, vi_progid

The sample uses the following ATL classes:

CComObjectRootEx, CComCoClass, CComControl, IDispatchImpl, IProvideClassInfo2Impl, IPersistStreamInitImpl, IPersistStorageImpl, IPersistPropertyBagImpl, IPerPropertyBrowsingImpl, IQuickActivateImpl, IObjectSafetyImpl, IOleControlImpl, IOleObjectImpl, IOleInPlaceActiveObjectImpl, IViewObjectExImpl, IOleInPlaceObjectWindowlessImpl, IDataObjectImpl, ISupportErrorInfo, ISpecifyPropertyPagesImpl, IConnectionPointContainerImpl, IPropertyNotifySinkCP, CDialogImpl

The sample uses the following MFC classes:

CFrameWnd, CTypedPtrList<>, CDialog, CWinApp, and additional supporting classes

This sample uses the following keywords:

_ASSERTE; AddRef; AddUpdateRect; Advise; assert; ASSERT; ATLTRACE; auxSolidSphere; BEGIN_COM_MAP; BEGIN_CONNECTION_POINT_MAP; BEGIN_MESSAGE_MAP; BEGIN_OBJECT_MAP; BitBlt; CATEGORYINFO ; CComCoClass; CComModule::GetClassObject; CComModule::GetLockCount; CComModule::Init; CComModule::RegisterServer; CComModule::Term; CComModule::UnregisterServer; CComObjectRootEx; CExeModule::Init; CExeModule::RegisterClassObjects; CExeModule::RegisterServer; CExeModule::RevokeClassObjects; CExeModule::UnregisterServer; CExeModule::UpdateRegistryFromResource; CFrameWnd::AssertValid; CFrameWnd::Dump; CFrameWnd::PreCreateWindow; ChoosePixelFormat; CModelList; CoCreateInstance; CoInitializeEx; COM_INTERFACE_ENTRY; COM_INTERFACE_ENTRY_AGGREGATE; COM_INTERFACE_ENTRY_IMPL; CONNECTION_POINT_ENTRY; CopyRect; CoTaskMemFree; CProxyIATLTangramModelEvent; CreateCompatibleDC; CreatePalette; CWnd::CreateEx; DECLARE_GET_CONTROLLING_UNKNOWN; DECLARE_MESSAGE_MAP; DECLARE_ONLY_AGGREGATABLE; DECLARE_REGISTRY_RESOURCEID; DeleteObject; DescribePixelFormat; DisableThreadLibraryCalls; DispatchMessage; DoButtonDown; DoModal; END_COM_MAP; END_CONNECTION_POINT_MAP; END_MESSAGE_MAP; END_OBJECT_MAP; EqualRect; ErrorMessage; GdiFlush; GetBoundingRect; GetClientRect; GetCommandLine; GetControllingUnknown; GetDC; GetMessage; GetModuleFileName; GetObject; GetPalette; GetPaletteEntries; GetPixelFormat; GetRotation; GetVertices; glBegin; glClearColor; GLdouble CoCreateInstance; glEnable; glEnd; glFlush; glGetIntegerv; glInitNames; glLightfv; glLightModelfv; glLoadIdentity; glMatrixMode; glNormal3d; glPolygonMode; glPopMatrix; glPopName; glPushMatrix; glPushName; GLRender; glRenderMode; GLResize; glRotated; glSelectBuffer; GLSetup; glTranslated; glTranslatef; gluPerspective; gluPickMatrix; gluUnProject; glVertex2d; glVertex3d; glViewport; HPALETTE; ICatInformation::EnumClassesOfCategories; ICatRegister::QueryInterface; ICatRegister::RegisterCategories; ICatRegister::RegisterClassImplCategories; ICatRegister::UnRegisterCategories; ICatRegister::UnRegisterClassImplCategories; IConnectionPointContainer::FindConnectionPoint; IConnectionPointContainer::Release; IConnectionPointContainerImpl; InitInstance; InvalidateRect; IsCurrent; IsValidAddress; IUnknown::Release; LoadIcon; LoadStandardCursor; LocalFree; MakeCurrent; OBJECT_ENTRY; ON_COMMAND; ON_WM_DESTROY ; OnCancel; OnDestroy; OnInitDialog; OnOK; OnQueryNewPalette; OutputDebugString; OutputGlError; Polygon; PreCreateWindow; PtInRegion; QueryInterface; RealizePalette; Release; ReleaseConnectionPoint; ReleaseDC; Rotate; SelectObject; SelectPalette; SetPixelFormat; SetRectEmpty; specifyMaterial; StringFromCLSID; SubkeyExists; va_end; wcscpy_s; wglCreateContext; wglGetCurrentContext; wglMakeCurrent

NoteNote:

Some of the samples, such as this one, have not been modified to reflect the changes in the Visual C++ wizards, libraries, and compiler, but still demonstrate how to complete your desired task.

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