ID3D11DeviceContext4::Wait method
Waits until the specified fence reaches or exceeds the specified value before future work can begin.
This member function is equivalent to the Direct3D 12 ID3D12CommandQueue::Wait member function, and applies between Direct3D 11 and Direct3D 12 in interop scenarios.
Note This method only applies to immediate-mode contexts.
Syntax
HRESULT Wait( ID3D11Fence *pFence, UINT64 Value );
Parameters
- pFence
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Type: ID3D11Fence*
A pointer to the ID3D11Fence object.
- Value
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Type: UINT64
The value that the device context is waiting for the fence to reach or exceed. So when ID3D11Fence::GetCompletedValue is greater than or equal to Value, the wait is terminated.
Return value
Type: HRESULT
This method returns one of the Direct3D 11 Return Codes.
Requirements
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See also
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