XMLoadUNibble4 function (directxpackedvector.h)

Loads an XMUNIBBLE4 into an XMVECTOR.

Syntax

XMVECTOR XM_CALLCONV XMLoadUNibble4(
  [in] const XMUNIBBLE4 *pSource
) noexcept;

Parameters

[in] pSource

Address of the XMUNIBBLE4 structure to load.

Return value

Returns an XMVECTOR loaded with the data from the pSource parameter.

Remarks

The following pseudocode demonstrates the operation of the function.


XMVECTOR vectorOut;

vectorOut.x = (float)pSource->x;
vectorOut.y = (float)pSource->y;
vectorOut.z = (float)pSource->z;
vectorOut.w = (float)pSource->w;

return vectorOut;

Note these are not normalized values. To convert to the RGBA 4/4/4/4 format, you must scale the resulting vector by (1.f/15.f, 1.f/15.f, 1.f/15.f, 1.f/15.f). Also, you will probably need to swizzle the standard .x = RED, .y = GREEN, .z = BLUE, .w = ALPHA color vector's .x and .z value since the GPU format is BGR (not RGB).

Platform Requirements

Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.

Requirements

Requirement Value
Target Platform Windows
Header directxpackedvector.h (include DirectXPackedVector.h)

See also

DirectXMath Library Vector Load Functions