XMLoadUInt3 method
Loads unsigned integer data into the x, y, and z components of an XMVECTOR, without type checking.
Syntax
XMVECTOR XMLoadUInt3( [in] const XMUINT3 *pSource );
Parameters
- pSource [in]
-
Address of an XMUINT3 structure containing the data to load.
Return value
Returns an XMVECTOR loaded with the data from the pSource parameter.
Remarks
For 16-byte aligned memory, it may be faster to use XMLoadInt3A with a casting operator.
The following pseudocode shows the operation of this function.
XMVECTOR vectorOut;
vectorOut.x = (float)pSource->x;
vectorOut.y = (float)pSource->y;
vectorOut.z = (float)pSource->z;
vectorOut.w = 0;
return vectorOut;
Platform Requirements
Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.
Requirements
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Namespace |
Use DirectX. |
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Header |
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See also
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