XMVectorSet method
Creates a vector using four floating-point values.
Syntax
XMVECTOR XMVectorSet( [in] float x, [in] float y, [in] float z, [in] float w );
Parameters
- x [in]
-
The x component of the vector to return.
- y [in]
-
The y component of the vector to return.
- z [in]
-
The z component of the vector to return.
- w [in]
-
The w component of the vector to return.
Return value
An instance XMVECTOR each of whose four components
(x,y,z, and w) is a
floating-point number with the same value as the corresponding input argument to
XMVectorSet.
Remarks
The following pseudocode demonstrates the operation of the function:
XMVECTOR V; float x,y,z,w; V.x = x; V.y = y; V.z = z; V.w = w; return V;
Platform Requirements
Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.
Requirements
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Namespace |
Use DirectX. |
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Header |
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See also
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