XMVector2Cross method
Computes the 2D cross product.
Syntax
XMVECTOR XMVector2Cross( [in] XMVECTOR V1, [in] XMVECTOR V2 );
Parameters
- V1 [in]
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2D vector.
- V2 [in]
-
2D vector.
Return value
Returns a vector. The 2D cross product is replicated into each component.
Remarks
The following pseudocode demonstrates the operation of the function:
XMVECTOR Result; Result.x = V1.x * V2.y - v1.y * V2.x; Result.y = V1.x * V2.y - v1.y * V2.x; Result.z = V1.x * V2.y - v1.y * V2.x; Result.w = V1.x * V2.y - v1.y * V2.x; return Result;
Note that a 'cross-product' in 2D is not well-defined. This function computes a geometric cross-product often used in 2D graphics. XMVector2Orthogonal is another possible interpretation of a 'cross-product' in 2D.
Platform Requirements
Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.
Requirements
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Namespace |
Use DirectX. |
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Header |
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See also
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