XMVector4GreaterOrEqual method

Tests whether one 4D vector is greater-than-or-equal-to another 4D vector.

Syntax


bool XMVector4GreaterOrEqual(
  [in] XMVECTOR V1,
  [in] XMVECTOR V2
);

Parameters

V1 [in]

4D vector.

V2 [in]

4D vector.

Return value

Returns true if V1 is greater-than-or-equal-to V2 and false otherwise. See the remarks section.

Remarks

The following pseudocode demonstrates the operation of the function:


return ( V1.x >= V2.x && V1.y >= V2.y &&
         V1.z >= V2.z && V1.w >= V2.w );

Platform Requirements

Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.

Requirements

Namespace

Use DirectX.

Header

DirectXMath.h

See also

DirectXMath Library 4D Vector Comparison Functions
XMVector4GreaterOrEqualR

 

 

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