XMVectorPermute method
Permutes the components of two vectors to create a new vector.
Syntax
XMVECTOR XMVectorPermute( [in] XMVECTOR V1, [in] XMVECTOR V2, unit32_t PermuteX, unit32_t PermuteY, unit32_t PermuteZ, unit32_t PermuteW );
Parameters
- V1 [in]
-
First vector.
- V2 [in]
-
Second vector.
- PermuteX
-
Index form 0-7 indicating where the X component of the new vector should be copied from.
- PermuteY
-
Index form 0-7 indicating where the Y component of the new vector should be copied from.
- PermuteZ
-
Index form 0-7 indicating where the Z component of the new vector should be copied from.
- PermuteW
-
Index form 0-7 indicating where the W component of the new vector should be copied from.
Return value
Returns the permuted vector that resulted from combining the source vectors.
Remarks
If all 4 indices reference only a single vector (i.e. they are all in the range 0-3 or all in the range 4-7), use XMVectorSwizzle instead for better performance.
The XM_PERMUTE_ constants are provided to use as input values for PermuteX,PermuteY,PermuteZ, and PermuteW.
For constant PermuteX/Y/Z/W parameters, it is much more efficent to use the template form of XMVectorPermute:
template<uint32_t PermuteX, uint32_t PermuteY, uint32_t PermuteZ, uint32_t PermuteW>
XMVECTOR XMVectorPermute(FXMVECTOR V1, FXMVECTOR V2)
Example: XMVectorPermute<XM_PERMUTE_0Z, XM_PERMUTE_1X, XM_PERMUTE_0W, XM_PERMUTE_1Y>( V1, V2 );
XMVectorPermute is new for DirectXMath. The XNAMath v2.x library made use of XMVectorPermuteControl,
a control XMVECTOR instead of 4 indicies for XMVectorPermute, and used different values for the XM_PERMUTE_x constants.Platform Requirements
Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.
Requirements
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Use DirectX. |
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See also