D3D11_TEX2D_VPIV structure (d3d11.h)

Identifies the texture resource for a video processor input view.

Syntax

typedef struct D3D11_TEX2D_VPIV {
  UINT MipSlice;
  UINT ArraySlice;
} D3D11_TEX2D_VPIV;

Members

MipSlice

The zero-based index into the array of subtextures.

ArraySlice

The zero-based index of the texture.

Requirements

Requirement Value
Minimum supported client Windows 8 [desktop apps | UWP apps]
Minimum supported server Windows Server 2012 [desktop apps | UWP apps]
Header d3d11.h

See also

Direct3D 11 Video Structures

ID3D11VideoDevice::CreateVideoProcessorInputView