D3D11_TEX2D_VPIV structure (d3d11.h)
Identifies the texture resource for a video processor input view.
Syntax
typedef struct D3D11_TEX2D_VPIV {
UINT MipSlice;
UINT ArraySlice;
} D3D11_TEX2D_VPIV;
Members
MipSlice
The zero-based index into the array of subtextures.
ArraySlice
The zero-based index of the texture.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 8 [desktop apps | UWP apps] |
Minimum supported server | Windows Server 2012 [desktop apps | UWP apps] |
Header | d3d11.h |
See also
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