XMVector4TransformStream method
Transforms a stream of 4D vectors by a given matrix.
Syntax
XMFLOAT4* XMVector4TransformStream( [out] XMFLOAT4 *pOutputStream, [in] size_t OutputStride, [in] const XMFLOAT4 *pInputStream, [in] size_t InputStride, [in] size_t VectorCount, [in] XMMATRIX M );
Parameters
- pOutputStream [out]
-
Address of the first XMFLOAT4 in the destination stream.
- OutputStride [in]
-
Stride, in bytes, between vectors in the destination stream.
- pInputStream [in]
-
Address of the first XMFLOAT4 in the stream to be transformed.
- InputStride [in]
-
Stride, in bytes, between vectors in the input stream.
- VectorCount [in]
-
Number of vectors to transform.
- M [in]
-
Transformation matrix.
Return value
Returns the address of the first XMFLOAT4 in the destination stream.
Remarks
Platform Requirements
Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.
Requirements
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Namespace |
Use DirectX. |
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Header |
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See also
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