XMVector3TransformStream method
Transforms a stream of 3D vectors by a given matrix.
Syntax
XMFLOAT4* XMVector3TransformStream( [out] XMFLOAT4 *pOutputStream, [in] size_t OutputStride, [in] const XMFLOAT3 *pInputStream, [in] size_t InputStride, [in] size_t VectorCount, [in] XMMATRIX M );
Parameters
- pOutputStream [out]
-
Address of the first XMFLOAT4 in the destination stream.
- OutputStride [in]
-
Stride, in bytes, between vectors in the destination stream.
- pInputStream [in]
-
Address of the first XMFLOAT3 in the stream to be transformed.
- InputStride [in]
-
Stride, in bytes, between vectors in the input stream.
- VectorCount [in]
-
Number of vectors to transform.
- M [in]
-
Transformation matrix.
Return value
Returns the address of the first XMFLOAT4 in the destination stream.
Remarks
XMVector3TransformStream ignores the w component of the input vector, and uses a value of 1.0 instead. The w component of the returned vectors may be non-homogeneous (!= 1.0).
Platform Requirements
Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.
Requirements
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Use DirectX. |
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Header |
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See also