ID3D11BlendState1 interface
The blend-state interface holds a description for blending state that you can bind to the output-merger stage. This blend-state interface supports logical operations as well as blending operations.
Members
The ID3D11BlendState1 interface inherits from ID3D11BlendState. ID3D11BlendState1 also has these types of members:
Methods
The ID3D11BlendState1 interface has these methods.
| Method | Description |
|---|---|
| GetDesc1 |
Gets the description for blending state that you used to create the blend-state object. |
Remarks
Blending applies a simple function to combine output values from a pixel shader with data in a render target. You have control over how the pixels are blended by using a predefined set of blending operations and preblending operations.
To create a blend-state object, call ID3D11Device1::CreateBlendState1. To bind the blend-state object to the output-merger stage, call ID3D11DeviceContext::OMSetBlendState.
Requirements
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Minimum supported client |
Windows 8 and Platform Update for Windows 7 [desktop apps | Windows Store apps] |
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Minimum supported server |
Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | Windows Store apps] |
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Minimum supported phone |
Windows Phone 8 |
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Header |
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Library |
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See also