ID2D1EffectContext::CreateTransformNodeFromEffect method (d2d1effectauthor.h)

Wraps an effect graph into a single transform node and then inserted into a transform graph. This allows an effect to aggregate other effects. This will typically be done in order to allow the effect properties to be re-expressed with a different contract, or to allow different components to integrate each-other’s effects.

Syntax

HRESULT CreateTransformNodeFromEffect(
  [in]  ID2D1Effect        *effect,
  [out] ID2D1TransformNode **transformNode
);

Parameters

[in] effect

Type: ID2D1Effect*

The effect to be wrapped in a transform node.

[out] transformNode

Type: ID2D1TransformNode**

The returned transform node that encapsulates the effect graph.

Return value

Type: HRESULT

The method returns an HRESULT. Possible values include, but are not limited to, those in the following table.

HRESULT Description
S_OK No error occurred.
E_OUTOFMEMORY Direct2D could not allocate sufficient memory to complete the call.
E_INVALIDARG An invalid parameter was passed to the returning function.

Requirements

Requirement Value
Minimum supported client Windows 8 and Platform Update for Windows 7 [desktop apps | UWP apps]
Minimum supported server Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | UWP apps]
Target Platform Windows
Header d2d1effectauthor.h
Library D2D1.lib

See also

ID2D1EffectContext