MFCreateDXGISurfaceBuffer function
Creates a media buffer to manage a Microsoft DirectX Graphics Infrastructure (DXGI) surface.
Syntax
HRESULT MFCreateDXGISurfaceBuffer( _In_ REFIID riid, _In_ IUnknown *punkSurface, _In_ UINT uSubresourceIndex, _In_ BOOL fBottomUpWhenLinear, _Out_ IMFMediaBuffer **ppBuffer );
Parameters
- riid [in]
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Identifies the type of DXGI surface. This value must be IID_ID3D11Texture2D.
- punkSurface [in]
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A pointer to the IUnknown interface of the DXGI surface.
- uSubresourceIndex [in]
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The zero-based index of a subresource of the surface. The media buffer object is associated with this subresource.
- fBottomUpWhenLinear [in]
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If TRUE, the buffer's IMF2DBuffer::ContiguousCopyTo method copies the buffer into a bottom-up format. The bottom-up format is compatible with GDI for uncompressed RGB images. If this parameter is FALSE, the ContiguousCopyTo method copies the buffer into a top-down format, which is compatible with Direct3D.
For more information about top-down versus bottom-up images, see Image Stride.
- ppBuffer [out]
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Receives a pointer to the IMFMediaBuffer interface. The caller must release the buffer.
Return value
If this function succeeds, it returns S_OK. Otherwise, it returns an HRESULT error code.
Remarks
The returned buffer object supports the following interfaces:
Requirements
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Minimum supported client |
Windows 8 [desktop apps | Windows Store apps] |
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Minimum supported server |
Windows Server 2012 [desktop apps | Windows Store apps] |
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Minimum supported phone |
Windows Phone 8 |
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Header |
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Library |
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DLL |
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See also