ID3D11DeviceContext::ClearUnorderedAccessViewUint method
Clears an unordered access resource with bit-precise values.
Syntax
void ClearUnorderedAccessViewUint( [in] ID3D11UnorderedAccessView *pUnorderedAccessView, [in] const UINT Values[4] );
Parameters
- pUnorderedAccessView [in]
-
Type: ID3D11UnorderedAccessView*
The ID3D11UnorderedAccessView to clear.
- Values [in]
-
Type: const UINT[4]
Values to copy to corresponding channels, see remarks.
Return value
Returns nothing.
Remarks
This API copies the lower ni bits from each array element i to the corresponding channel, where ni is the number of bits in the ith channel of the resource format (for example, R8G8B8_FLOAT has 8 bits for the first 3 channels). This works on any UAV with no format conversion. For a raw or structured buffer view, only the first array element value is used.
Requirements
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See also
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