D3D11_INPUT_ELEMENT_DESC structure
A description of a single element for the input-assembler stage.
Syntax
typedef struct D3D11_INPUT_ELEMENT_DESC { LPCSTR SemanticName; UINT SemanticIndex; DXGI_FORMAT Format; UINT InputSlot; UINT AlignedByteOffset; D3D11_INPUT_CLASSIFICATION InputSlotClass; UINT InstanceDataStepRate; } D3D11_INPUT_ELEMENT_DESC;
Members
- SemanticName
-
Type: LPCSTR
-
The HLSL semantic associated with this element in a shader input-signature.
- SemanticIndex
-
Type: UINT
-
The semantic index for the element. A semantic index modifies a semantic, with an integer index number. A semantic index is only needed in a case where there is more than one element with the same semantic. For example, a 4x4 matrix would have four components each with the semantic name
matrix
, however each of the four component would have different semantic indices (0, 1, 2, and 3).
- Format
-
Type: DXGI_FORMAT
-
The data type of the element data. See DXGI_FORMAT.
- InputSlot
-
Type: UINT
-
An integer value that identifies the input-assembler (see input slot). Valid values are between 0 and 15, defined in D3D11.h.
- AlignedByteOffset
-
Type: UINT
-
Optional. Offset (in bytes) between each element. Use D3D11_APPEND_ALIGNED_ELEMENT for convenience to define the current element directly after the previous one, including any packing if necessary.
- InputSlotClass
-
Identifies the input data class for a single input slot (see D3D11_INPUT_CLASSIFICATION).
- InstanceDataStepRate
-
Type: UINT
-
The number of instances to draw using the same per-instance data before advancing in the buffer by one element. This value must be 0 for an element that contains per-vertex data (the slot class is set to D3D11_INPUT_PER_VERTEX_DATA).
Remarks
An input-layout object contains an array of structures, each structure defines one element being read from an input slot. Create an input-layout object by calling ID3D11Device::CreateInputLayout. For an example, see the "Create the Input-Layout Object" subtopic under the Getting Started with the Input-Assembler Stage topic.
Requirements
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See also