IDXGISwapChain2::GetMaximumFrameLatency method
Gets the number of frames that the swap chain is allowed to queue for rendering.
Syntax
HRESULT GetMaximumFrameLatency( [out] UINT *pMaxLatency );
Parameters
- pMaxLatency [out]
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The maximum number of back buffer frames that will be queued for the swap chain. This value is 1 by default, but should be set to 2 if the scene takes longer than it takes for one vertical refresh (typically about 16ms) to draw.
Return value
Returns S_OK if successful; otherwise, returns one of the following members of the D3DERR enumerated type:
- D3DERR_DEVICELOST
- D3DERR_DEVICEREMOVED
- D3DERR_DRIVERINTERNALERROR
- D3DERR_INVALIDCALL
- D3DERR_OUTOFVIDEOMEMORY
Requirements
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Minimum supported client |
Windows 8.1 [desktop apps | Windows Store apps] |
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Minimum supported server |
Windows Server 2012 R2 [desktop apps | Windows Store apps] |
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Header |
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Library |
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See also
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