ID3D10Device::PSSetSamplers method
Set an array of sampler states to the pixel shader pipeline stage.
Syntax
void PSSetSamplers( [in] UINT StartSlot, [in] UINT NumSamplers, [in] ID3D10SamplerState *const *ppSamplers );
Parameters
- StartSlot [in]
-
Type: UINT
Index into the device's zero-based array to begin setting samplers to.
- NumSamplers [in]
-
Type: UINT
Number of samplers in the array. Each pipeline stage has a total of 16 sampler slots available.
- ppSamplers [in]
-
Type: ID3D10SamplerState*
Pointer to an array of sampler-state interfaces (see ID3D10SamplerState). See Remarks.
Return value
Returns nothing.
Remarks
Any sampler may be set to NULL; this invokes the default state, which is defined to be the following.
| State | Default Value |
|---|---|
| Filter | D3D10_FILTER_MIN_MAG_MIP_LINEAR |
| AddressU | D3D10_TEXTURE_ADDRESS_CLAMP |
| AddressV | D3D10_TEXTURE_ADDRESS_CLAMP |
| AddressW | D3D10_TEXTURE_ADDRESS_CLAMP |
| MipLODBias | 0 |
| MaxAnisotropy | 1 |
| ComparisonFunc | D3D10_COMPARISON_NEVER |
| BorderColor[0] | 1.0f |
| BorderColor[1] | 1.0f |
| BorderColor[2] | 1.0f |
| BorderColor[3] | 1.0f |
| MinLOD | -FLT_MAX |
| MaxLOD | FLT_MAX |
The method will not hold a reference to the interfaces passed in. For that reason, applications should be careful not to release an interface currently in use by the device.
Requirements
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Header |
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|---|---|
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Library |
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See also
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