ID3D10Device::IAGetInputLayout method
Get a pointer to the input-layout object that is bound to the input-assembler stage.
Syntax
void IAGetInputLayout(
[out] ID3D10InputLayout **ppInputLayout
);
Parameters
- ppInputLayout [out]
-
Type: ID3D10InputLayout**
A pointer to the input-layout object (see ID3D10InputLayout), which describes the input buffers that will be read by the IA stage.
Return value
Returns nothing.
Remarks
For information about creating an input-layout object, see Creating the Input-Layout Object.
Any returned interfaces will have their reference count incremented by one. Applications should call IUnknown::Release on the returned interfaces when they are no longer needed to avoid memory leaks.
Requirements
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See also
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