ID3D10Device::GSSetConstantBuffers method
Set the constant buffers used by the geometry shader pipeline stage.
Syntax
void GSSetConstantBuffers( [in] UINT StartSlot, [in] UINT NumBuffers, [in] ID3D10Buffer *const *ppConstantBuffers );
Parameters
- StartSlot [in]
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Type: UINT
Index into the device's zero-based array to begin setting constant buffers to.
- NumBuffers [in]
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Type: UINT
Number of buffers to set.
- ppConstantBuffers [in]
-
Type: ID3D10Buffer*
Array of constant buffers (see ID3D10Buffer) being given to the device.
Return value
Returns nothing.
Remarks
The method will not hold references to the interfaces passed in. For that reason, applications should be careful not to release interfaces currently in use by the device.
Requirements
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See also
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