ID3D10Device::GSGetSamplers method
Get an array of sampler states from the geometry shader pipeline stage.
Syntax
void GSGetSamplers( [in] UINT StartSlot, [in] UINT NumSamplers, [out] ID3D10SamplerState **ppSamplers );
Parameters
- StartSlot [in]
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Type: UINT
Index into the device's zero-based array to begin getting samplers from.
- NumSamplers [in]
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Type: UINT
Number of samplers to get from the device. Each pipeline stage has a total of 16 sampler slots available.
- ppSamplers [out]
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Type: ID3D10SamplerState**
Arry of sampler-state pointers (see ID3D10SamplerState) to be returned by the device.
Return value
Returns nothing.
Remarks
Any returned interfaces will have their reference count incremented by one. Applications should call IUnknown::Release on the returned interfaces when they are no longer needed to avoid memory leaks.
Requirements
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See also
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