ID3D10Device::ClearDepthStencilView method
Clears the depth-stencil resource.
Syntax
void ClearDepthStencilView( [in] ID3D10DepthStencilView *pDepthStencilView, [in] UINT ClearFlags, [in] FLOAT Depth, [in] UINT8 Stencil );
Parameters
- pDepthStencilView [in]
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Type: ID3D10DepthStencilView*
Pointer to the depth stencil to be cleared.
- ClearFlags [in]
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Type: UINT
Which parts of the buffer to clear. See D3D10_CLEAR_FLAG.
- Depth [in]
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Type: FLOAT
Clear the depth buffer with this value. This value will be clamped between 0 and 1.
- Stencil [in]
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Type: UINT8
Clear the stencil buffer with this value.
Return value
Returns nothing.
Remarks
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Differences between Direct3D 9 and Direct3D 10: Unlike Direct3D 9, the full extent of the resource view is always cleared. Viewport and scissor settings are not applied. |
Requirements
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See also
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