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XmlSerializer::FromTypes Method

Returns an array of XmlSerializer objects created from an array of types.

Namespace:  System.Xml.Serialization
Assembly:  System.Xml (in System.Xml.dll)

public:
static array<XmlSerializer^>^ FromTypes(
	array<Type^>^ types
)

Parameters

types
Type: array<System::Type>

An array of Type objects.

Return Value

Type: array<System.Xml.Serialization::XmlSerializer>
An array of XmlSerializer objects.

The FromTypes method allows you to efficiently create an array of XmlSerializer objects for processing an array of Type objects.

The following example uses the FromTypes method to return an array of XmlSerializer objects. The code includes three class definitions that are each used to create an array of Type objects.

#using <System.Xml.dll>
#using <System.dll>

using namespace System;
using namespace System::IO;
using namespace System::Xml::Serialization;

/* Three classes are included here. Each one will
be used to create three XmlSerializer objects. */ 
public ref class Instrument
{
public:
   String^ InstrumentName;
};

public ref class Player
{
public:
   String^ PlayerName;
};

public ref class Piece
{
public:
   String^ PieceName;
};

void GetSerializers()
{
   // Create an array of types. 
   array<Type^>^types = gcnew array<Type^>(3);
   types[ 0 ] = Instrument::typeid;
   types[ 1 ] = Player::typeid;
   types[ 2 ] = Piece::typeid;

   // Create an array for XmlSerializer objects. 
   array<XmlSerializer^>^serializers = gcnew array<XmlSerializer^>(3);
   serializers = XmlSerializer::FromTypes( types );

   // Create one Instrument and serialize it.
   Instrument^ i = gcnew Instrument;
   i->InstrumentName = "Piano";

   // Create a TextWriter to write with.
   TextWriter^ writer = gcnew StreamWriter( "Inst.xml" );
   serializers[ 0 ]->Serialize( writer, i );
   writer->Close();
}

int main()
{
   GetSerializers();
}
#using <mscorlib.dll>
#using <System.Xml.dll>
#using <System.dll>
using namespace System;
using namespace System::IO;
using namespace System::Xml::Serialization;

/* Three classes are included here. Each one will
be used to create three XmlSerializer objects. */

public __gc class Instrument
{
public:
   String* InstrumentName;
};

public __gc class Player
{
public:
   String* PlayerName;
};

public __gc class Piece
{
public:
   String* PieceName;
};

void GetSerializers()
{
   // Create an array of types.
   Type* types[] = new Type*[3];
   types[0] = __typeof(Instrument);
   types[1] = __typeof(Player);
   types[2] = __typeof(Piece);

   // Create an array for XmlSerializer objects.
   XmlSerializer* serializers[]= new XmlSerializer*[3];
   serializers = XmlSerializer::FromTypes(types);
   // Create one Instrument and serialize it.
   Instrument* i = new Instrument();
   i->InstrumentName = S"Piano";
   // Create a TextWriter to write with.
   TextWriter* writer = new StreamWriter(S"Inst.xml");
   serializers[0]->Serialize(writer,i);
   writer->Close();
}

int main()
{
   GetSerializers();
}

Windows 7, Windows Vista, Windows XP SP2, Windows XP Media Center Edition, Windows XP Professional x64 Edition, Windows XP Starter Edition, Windows Server 2008 R2, Windows Server 2008, Windows Server 2003, Windows Server 2000 SP4, Windows Millennium Edition, Windows 98, Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC, Xbox 360, Zune

The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

.NET Framework

Supported in: 3.5, 3.0, 2.0, 1.1, 1.0

.NET Compact Framework

Supported in: 3.5, 2.0

XNA Framework

Supported in: 3.0, 2.0, 1.0
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