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XmlSerializer.FromTypes Method

Returns an array of XmlSerializer objects created from an array of types.

Namespace: System.Xml.Serialization
Assembly: System.Xml (in system.xml.dll)

public:
static array<XmlSerializer^>^ FromTypes (
	array<Type^>^ types
)
public static XmlSerializer[] FromTypes (
	Type[] types
)
public static function FromTypes (
	types : Type[]
) : XmlSerializer[]

Parameters

types

An array of Type objects.

Return Value

An array of XmlSerializer objects.

The FromTypes method allows you to efficiently create an array of XmlSerializer objects for processing an array of Type objects.

The following example uses the FromTypes method to return an array of XmlSerializer objects. The code includes three class definitions which are each used to create an array of Type objects.

#using <System.Xml.dll>
#using <System.dll>

using namespace System;
using namespace System::IO;
using namespace System::Xml::Serialization;

/* Three classes are included here. Each one will
be used to create three XmlSerializer objects. */
public ref class Instrument
{
public:
   String^ InstrumentName;
};

public ref class Player
{
public:
   String^ PlayerName;
};

public ref class Piece
{
public:
   String^ PieceName;
};

void GetSerializers()
{
   // Create an array of types.
   array<Type^>^types = gcnew array<Type^>(3);
   types[ 0 ] = Instrument::typeid;
   types[ 1 ] = Player::typeid;
   types[ 2 ] = Piece::typeid;

   // Create an array for XmlSerializer objects.
   array<XmlSerializer^>^serializers = gcnew array<XmlSerializer^>(3);
   serializers = XmlSerializer::FromTypes( types );

   // Create one Instrument and serialize it.
   Instrument^ i = gcnew Instrument;
   i->InstrumentName = "Piano";

   // Create a TextWriter to write with.
   TextWriter^ writer = gcnew StreamWriter( "Inst.xml" );
   serializers[ 0 ]->Serialize( writer, i );
   writer->Close();
}

int main()
{
   GetSerializers();
}

import System.*;
import System.IO.*;
import System.Xml.Serialization.*;

/* Three classes are included here. Each one will
   be used to create three XmlSerializer objects. */

public class Instrument
{
    public String instrumentName;
} //Instrument

public class Player
{
    public String playerName;
} //Player

public class Piece
{
    public String pieceName;
} //Piece

public class Test
{
    public static void main(String[] args)
    {
        Test t = new Test();
        t.GetSerializers();
    } //main

    public void GetSerializers()
    {
        // Create an array of types.
        Type types[] = new Type[3];

        types.set_Item(0, Instrument.class.ToType());
        types.set_Item(1, Player.class.ToType());
        types.set_Item(2, Piece.class.ToType());

        // Create an array for XmlSerializer objects.
        XmlSerializer serializers[] = new XmlSerializer[3];
        serializers = XmlSerializer.FromTypes(types);

        // Create one Instrument and serialize it.
        Instrument i = new Instrument();
        i.instrumentName = "Piano";

        // Create a TextWriter to write with.
        TextWriter writer = new StreamWriter("Inst.xml");
        serializers[0].Serialize(writer, i);
        writer.Close();
    } //GetSerializers
} //Test

Windows 98, Windows 2000 SP4, Windows CE, Windows Millennium Edition, Windows Mobile for Pocket PC, Windows Mobile for Smartphone, Windows Server 2003, Windows XP Media Center Edition, Windows XP Professional x64 Edition, Windows XP SP2, Windows XP Starter Edition

The .NET Framework does not support all versions of every platform. For a list of the supported versions, see System Requirements.

.NET Framework

Supported in: 2.0, 1.1, 1.0

.NET Compact Framework

Supported in: 2.0
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