XmlNodeEventHandler Delegate

 

Represents the method that handles the UnknownNode event of an XmlSerializer.

Namespace:   System.Xml.Serialization
Assembly:  System.Xml (in System.Xml.dll)

public delegate void XmlNodeEventHandler(
	Object^ sender,
	XmlNodeEventArgs^ e
)

Parameters

sender
Type: System::Object^

The source of the event.

e
Type: System.Xml.Serialization::XmlNodeEventArgs^

An XmlNodeEventArgs that contains the event data.

When you create an XmlNodeEventHandler delegate, you identify the method that handles the event. To associate the event with your event handler, add an instance of the delegate to the event. The event handler is called whenever the event occurs, unless you remove the delegate. For more information about event handler delegates, see NIB: Events and Delegates.

The UnknownNode event occurs only when you call the Deserialize method.

The following example creates an XmlSerializer, adds an event handler for the UnknownNode event, and deserializes an object.

private:
   void DeserializeItem( String^ filename )
   {
      XmlSerializer^ mySerializer = gcnew XmlSerializer( ObjectToDeserialize::typeid );

      // Add an instance of the delegate to the event.
      mySerializer->UnknownNode += gcnew XmlNodeEventHandler( this, &Class1::Serializer_UnknownNode );

      // A FileStream is needed to read the file to deserialize.
      FileStream^ fs = gcnew FileStream( filename,FileMode::Open );
      ObjectToDeserialize^ o = dynamic_cast<ObjectToDeserialize^>(mySerializer->Deserialize( fs ));
   }

   void Serializer_UnknownNode( Object^ sender, XmlNodeEventArgs^ e )
   {
      Console::WriteLine( "UnknownNode Name: {0}", e->Name );
      Console::WriteLine( "UnknownNode LocalName: {0}", e->LocalName );
      Console::WriteLine( "UnknownNode Namespace URI: {0}", e->NamespaceURI );
      Console::WriteLine( "UnknownNode Text: {0}", e->Text );
      Object^ o = e->ObjectBeingDeserialized;
      Console::WriteLine( "Object being deserialized {0}", o );
      XmlNodeType myNodeType = e->NodeType;
      Console::WriteLine( myNodeType );
   }

.NET Framework
Available since 1.1
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