DesignerGlyph Class
Draws a glyph at the top-most Z order position on an activity designer.
Assembly: System.Workflow.ComponentModel (in System.Workflow.ComponentModel.dll)
System.Workflow.ComponentModel.Design::DesignerGlyph
System.Workflow.ComponentModel.Design::CommentGlyph
System.Workflow.ComponentModel.Design::ConfigErrorGlyph
System.Workflow.ComponentModel.Design::LockedActivityGlyph
System.Workflow.ComponentModel.Design::ReadOnlyActivityGlyph
System.Workflow.ComponentModel.Design::SelectionGlyph
System.Workflow.ComponentModel.Design::ShadowGlyph
| Name | Description | |
|---|---|---|
![]() | DesignerGlyph() | When implemented in a derived class, initializes a new instance of the DesignerGlyph class. |
| Name | Description | |
|---|---|---|
![]() | CanBeActivated | Gets a value indicating whether the DesignerGlyph can gain focus on the ActivityDesigner with which it is associated. |
![]() | Priority | Gets the priority setting for the designer glyph on the activity design surface. |
| Name | Description | |
|---|---|---|
![]() | Equals(Object^) | Determines whether the specified object is equal to the current object.(Inherited from Object.) |
![]() | Finalize() | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.(Inherited from Object.) |
![]() | GetBounds(ActivityDesigner^, Boolean) | Returns the bounds for the glyph on the specified ActivityDesigner. |
![]() | GetHashCode() | Serves as the default hash function. (Inherited from Object.) |
![]() | GetType() | |
![]() | MemberwiseClone() | |
![]() | OnActivate(ActivityDesigner^) | Indicates to the glyph that an action has been performed which has activated the glyph. |
![]() | OnPaint(Graphics^, Boolean, AmbientTheme^, ActivityDesigner^) | When overridden in a derived class, performs any tasks required to render the glyph on the activity designer surface. |
![]() | ToString() | Returns a string that represents the current object.(Inherited from Object.) |
| Name | Description | |
|---|---|---|
![]() ![]() | HighestPriority | Represents the highest priority possible for a DesignerGlyph. This value is a constant. |
![]() ![]() | LowestPriority | Represents the lowest priority possible for a DesignerGlyph. This value is a constant. |
![]() ![]() | NormalPriority | Represents the normal priority for a DesignerGlyph. This value is a constant. |
Note |
|---|
This material discusses types and namespaces that are obsolete. For more information, see Deprecated Types in Windows Workflow Foundation 4.5. |
The DesignerGlyph class is the base class for all designer glyphs used on a workflow design surface.
Activity designer developers can use classes that inherit from DesignerGlyph to draw custom glyphs onto the surface of an ActivityDesigner. DesignerGlyph classes draw such glyphs at the top-level Z order, which places the custom glyph visually on top of all other glyphs on the designer based on the Priority value of the custom glyph. A lower value for the Priority property indicates a higher priority and therefore draws the glyph at the top-most Z order position on an activity designer.
Notes to Inheritors:
When you inherit from DesignerGlyph, you must override the following members: OnPaint.
Available since 3.0
Any public static ( Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.
System.Workflow.ComponentModel.Design Namespace
Workflow Monitor





