Assembly: PresentationFramework (in PresentationFramework.dll)
XMLNS for XAML: http://schemas.microsoft.com/winfx/2006/xaml/presentation, http://schemas.microsoft.com/netfx/2007/xaml/presentation
Thetype exposes the following members.
|Equals||Infrastructure. Returns a value that indicates whether this instance is equal to a specified object. (Inherited from Attribute.)|
|Finalize||Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.)|
|GetHashCode||Returns the hash code for this instance. (Inherited from Attribute.)|
|GetType||Gets the Type of the current instance. (Inherited from Object.)|
|IsDefaultAttribute||When overridden in a derived class, indicates whether the value of this instance is the default value for the derived class. (Inherited from Attribute.)|
|Match||When overridden in a derived class, returns a value that indicates whether this instance equals a specified object. (Inherited from Attribute.)|
|MemberwiseClone||Creates a shallow copy of the current Object. (Inherited from Object.)|
|ToString||Returns a string that represents the current object. (Inherited from Object.)|
|_Attribute.GetIDsOfNames||Maps a set of names to a corresponding set of dispatch identifiers. (Inherited from Attribute.)|
|_Attribute.GetTypeInfo||Retrieves the type information for an object, which can be used to get the type information for an interface. (Inherited from Attribute.)|
|_Attribute.GetTypeInfoCount||Retrieves the number of type information interfaces that an object provides (either 0 or 1). (Inherited from Attribute.)|
|_Attribute.Invoke||Provides access to properties and methods exposed by an object. (Inherited from Attribute.)|
Control authors use this attribute to specify the VisualState and VisualStateGroup objects that belong in their control's ControlTemplate. For example, suppose that you create a new control that has two visual states named Focused and Unfocused, both of which are in a VisualStateGroup named FocusStates. To specify to ControlTemplate authors that they can use those visual states, add two attributes to the class signature of the control. Specify that the GroupName property is FocusStates and that the Name property is Focused for one and Unfocused for the other.
The following example shows the class signature for the NumericUpDown control. This example specifies that the NumericUpDown control uses four visual states. Two states, named Positive and Negative, are in the VisualStateGroup named ValueStates. The other two states, name Focused and Unfocused, are in the VisualStateGroup named FocusedStates. For the entire example, see Creating a Control That Has a Customizable Appearance.
[TemplatePart(Name = "UpButtonElement", Type = typeof(RepeatButton))] [TemplatePart(Name = "DownButtonElement", Type = typeof(RepeatButton))] [TemplateVisualState(Name = "Positive", GroupName = "ValueStates")] [TemplateVisualState(Name = "Negative", GroupName = "ValueStates")] [TemplateVisualState(Name = "Focused", GroupName = "FocusedStates")] [TemplateVisualState(Name = "Unfocused", GroupName = "FocusedStates")] public class NumericUpDown : Control
Windows 7, Windows Vista SP1 or later, Windows XP SP3, Windows Server 2008 (Server Core not supported), Windows Server 2008 R2 (Server Core supported with SP1 or later), Windows Server 2003 SP2
The .NET Framework does not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.