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Style Methods

(see also Protected Methods )
  Name Description
Public method CheckAccess  Determines whether the calling thread has access to this DispatcherObject. (inherited from DispatcherObject)
Public method Equals  Overloaded. Determines whether two Object instances are equal. (inherited from Object)
Public method GetHashCode Overridden. Returns the hash code for this Style.
Public method GetType  Gets the Type of the current instance. (inherited from Object)
Public method Static ReferenceEquals  Determines whether the specified Object instances are the same instance. (inherited from Object)
Public method RegisterName Registers a new name-object pair in the current namescope.
Public method Seal Locks this style and all factories and triggers so they cannot be changed.
Public method ToString  Returns a String that represents the current Object. (inherited from Object)
Public method UnregisterName Removes a name-object mapping from the namescope.
Public method VerifyAccess  Enforces that the calling thread has access to this DispatcherObject. (inherited from DispatcherObject)
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  Name Description
Protected method Finalize  Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection. (inherited from Object)
Protected method MemberwiseClone  Creates a shallow copy of the current Object. (inherited from Object)
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  Name Description
Explicit interface implementation Method System.Windows.Markup.IAddChild.AddChild This member supports the Windows Presentation Foundation (WPF) infrastructure and is not intended to be used directly from your code.
Explicit interface implementation Method System.Windows.Markup.IAddChild.AddText This member supports the Windows Presentation Foundation (WPF) infrastructure and is not intended to be used directly from your code.
Explicit interface implementation Method System.Windows.Markup.INameScope.FindName This member supports the Windows Presentation Foundation (WPF) infrastructure and is not intended to be used directly from your code.
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