Starts listening for messages from a LocalMessageSender.
Assembly: System.Windows (in System.Windows.dll)
This method registers the LocalMessageReceiver and enables it to receive messages.
To stop receiving messages, you must call the Dispose method.
For more information, see Communication Between Local Silverlight-Based Applications.
The following code example demonstrates how to use this method. This example is part of a larger example available in How to: Implement Communication Between Local Silverlight-Based Applications.
Imports System Imports System.Windows.Controls Imports System.Windows.Messaging Partial Public Class Receiver Inherits UserControl Public Sub New() InitializeComponent() Dim messageReceiver As New LocalMessageReceiver("receiver", _ ReceiverNameScope.Global, LocalMessageReceiver.AnyDomain) AddHandler messageReceiver.MessageReceived, _ AddressOf messageReceiver_MessageReceived Try messageReceiver.Listen() Catch ex As ListenFailedException output.Text = "Cannot receive messages." & Environment.NewLine & _ "There is already a receiver with the name 'receiver'." End Try End Sub Private Sub messageReceiver_MessageReceived( _ ByVal sender As Object, ByVal e As MessageReceivedEventArgs) e.Response = "response to " & e.Message output.Text = _ "Message: " & e.Message & Environment.NewLine & _ "NameScope: " & e.NameScope.ToString() & Environment.NewLine & _ "ReceiverName: " & e.ReceiverName & Environment.NewLine & _ "SenderDomain: " & e.SenderDomain & Environment.NewLine & _ "Response: " & e.Response End Sub End Class
For a list of the operating systems and browsers that are supported by Silverlight, see Supported Operating Systems and Browsers.