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TextMarkerProperties Class
Visual Studio 2010
Represents an abstract class for defining text markers.
System::Object
System.Windows.Media.TextFormatting::TextMarkerProperties
System.Windows.Media.TextFormatting::TextSimpleMarkerProperties
System.Windows.Media.TextFormatting::TextMarkerProperties
System.Windows.Media.TextFormatting::TextSimpleMarkerProperties
Assembly: PresentationCore (in PresentationCore.dll)
The TextMarkerProperties type exposes the following members.
| Name | Description | |
|---|---|---|
![]() | Offset | Gets the distance from the start of the line to the end of the text marker symbol. |
![]() | TextSource | Gets the TextSource that represents the source of the text runs for the marker symbol. |
| Name | Description | |
|---|---|---|
![]() | Equals(Object) | Determines whether the specified Object is equal to the current Object. (Inherited from Object.) |
![]() | Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) |
![]() | GetHashCode | Serves as a hash function for a particular type. (Inherited from Object.) |
![]() | GetType | Gets the Type of the current instance. (Inherited from Object.) |
![]() | MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) |
![]() | ToString | Returns a string that represents the current object. (Inherited from Object.) |
A text marker is a symbol that is commonly used for creating distinctive visual elements, such as the bullets and auto-numbering for a list of items. The TextSimpleMarkerProperties object provides functionality for creating a text marker that is used for bullets and auto-numbering.
Windows 7, Windows Vista SP1 or later, Windows XP SP3, Windows Server 2008 (Server Core not supported), Windows Server 2008 R2 (Server Core supported with SP1 or later), Windows Server 2003 SP2
The .NET Framework does not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.
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