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CharacterHit Structure

CharacterHit Structure

Represents information about a character hit within a glyph run.

Namespace:  System.Windows.Media.TextFormatting
Assembly:  PresentationCore (in PresentationCore.dll)

public struct CharacterHit : IEquatable<CharacterHit>

The CharacterHit type exposes the following members.

Public methodCharacterHitInitializes a new instance of the CharacterHit structure.

Public propertyFirstCharacterIndexGets the index of the first character that got hit.
Public propertyTrailingLengthGets the trailing length value for the character that got hit.

Public methodEquals(CharacterHit)Determines whether the CharacterBufferReference is equal to the current CharacterBufferReference object.
Public methodEquals(Object)Determines whether the specified object is equal to the current CharacterBufferReference object. (Overrides ValueType.Equals(Object).)
Public methodGetHashCodeServes as a hash function for CharacterBufferReference. It is suitable for use in hashing algorithms and data structures such as a hash table. (Overrides ValueType.GetHashCode().)
Public methodGetTypeGets the Type of the current instance. (Inherited from Object.)
Public methodToStringReturns the fully qualified type name of this instance. (Inherited from ValueType.)

Public operatorStatic memberEqualityCompare two CharacterBufferReference strings for equality.
Public operatorStatic memberInequalityCompare two CharacterBufferReference strings for inequality.

The CharacterHit structure provides information about the index of the first character that got hit as well as information about leading or trailing edge.

.NET Framework

Supported in: 4.6, 4.5, 4, 3.5, 3.0

.NET Framework Client Profile

Supported in: 4, 3.5 SP1

Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.
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