Visual3D Class

 

Provides services and properties that are common to visual 3-D objects, including hit-testing, coordinate transformation, and bounding box calculations.

Namespace:   System.Windows.Media.Media3D
Assembly:  PresentationCore (in PresentationCore.dll)


public ref class Visual3D abstract : DependencyObject, IAnimatable

NameDescription
System_CAPS_pubpropertyDependencyObjectType

Gets the DependencyObjectType that wraps the CLR type of this instance. (Inherited from DependencyObject.)

System_CAPS_pubpropertyDispatcher

Gets the Dispatcher this DispatcherObject is associated with. (Inherited from DispatcherObject.)

System_CAPS_pubpropertyHasAnimatedProperties

Gets a value that indicates whether this Visual3D has any animated properties.

System_CAPS_pubpropertyIsSealed

Gets a value that indicates whether this instance is currently sealed (read-only).(Inherited from DependencyObject.)

System_CAPS_pubpropertyTransform

Gets or sets the transformation that is applied to the 3-D object.

System_CAPS_protpropertyVisual3DChildrenCount

Gets the number of child elements for the Visual3D object.

System_CAPS_protpropertyVisual3DModel

Gets or sets the Model3D object to render.

NameDescription
System_CAPS_protmethodAddVisual3DChild(Visual3D^)

Defines the parent-child relationship between two 3-D visuals.

System_CAPS_pubmethodApplyAnimationClock(DependencyProperty^, AnimationClock^)

Applies the effect of a given AnimationClock to a given dependency property.

System_CAPS_pubmethodApplyAnimationClock(DependencyProperty^, AnimationClock^, HandoffBehavior)

Applies the effect of a given AnimationClock to a given dependency property. The effect of the new AnimationClock on any current animations is determined by the value of the handoffBehavior parameter.

System_CAPS_pubmethodBeginAnimation(DependencyProperty^, AnimationTimeline^)

Initiates an animation sequence for the DependencyProperty object, based on the specified AnimationTimeline.

System_CAPS_pubmethodBeginAnimation(DependencyProperty^, AnimationTimeline^, HandoffBehavior)

Initiates an animation sequence for the DependencyProperty object, based on both the specified AnimationTimeline and HandoffBehavior.

System_CAPS_pubmethodCheckAccess()

Determines whether the calling thread has access to this DispatcherObject.(Inherited from DispatcherObject.)

System_CAPS_pubmethodClearValue(DependencyProperty^)

Clears the local value of a property. The property to be cleared is specified by a DependencyProperty identifier. (Inherited from DependencyObject.)

System_CAPS_pubmethodClearValue(DependencyPropertyKey^)

Clears the local value of a read-only property. The property to be cleared is specified by a DependencyPropertyKey. (Inherited from DependencyObject.)

System_CAPS_pubmethodCoerceValue(DependencyProperty^)

Coerces the value of the specified dependency property. This is accomplished by invoking any CoerceValueCallback function specified in property metadata for the dependency property as it exists on the calling DependencyObject.(Inherited from DependencyObject.)

System_CAPS_pubmethodEquals(Object^)

Determines whether a provided DependencyObject is equivalent to the current DependencyObject.(Inherited from DependencyObject.)

System_CAPS_protmethodFinalize()

Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.(Inherited from Object.)

System_CAPS_pubmethodFindCommonVisualAncestor(DependencyObject^)

Returns the common ancestor of the visual object and another specified visual object.

System_CAPS_pubmethodGetAnimationBaseValue(DependencyProperty^)

Retrieves the base value of the specified DependencyProperty object.

System_CAPS_pubmethodGetHashCode()

Gets a hash code for this DependencyObject.(Inherited from DependencyObject.)

System_CAPS_pubmethodGetLocalValueEnumerator()

Creates a specialized enumerator for determining which dependency properties have locally set values on this DependencyObject. (Inherited from DependencyObject.)

System_CAPS_pubmethodGetType()

Gets the Type of the current instance.(Inherited from Object.)

System_CAPS_pubmethodGetValue(DependencyProperty^)

Returns the current effective value of a dependency property on this instance of a DependencyObject. (Inherited from DependencyObject.)

System_CAPS_protmethodGetVisual3DChild(Int32)

Returns the specified Visual3D in the parent Visual3DCollection.

System_CAPS_pubmethodInvalidateProperty(DependencyProperty^)

Re-evaluates the effective value for the specified dependency property(Inherited from DependencyObject.)

System_CAPS_pubmethodIsAncestorOf(DependencyObject^)

Determines whether the visual object is an ancestor of the descendant visual object.

System_CAPS_pubmethodIsDescendantOf(DependencyObject^)

Determines whether the visual object is a descendant of the ancestor visual object.

System_CAPS_protmethodMemberwiseClone()

Creates a shallow copy of the current Object.(Inherited from Object.)

System_CAPS_protmethodOnPropertyChanged(DependencyPropertyChangedEventArgs)

Invoked whenever the effective value of any dependency property on this DependencyObject has been updated. The specific dependency property that changed is reported in the event data. (Inherited from DependencyObject.)

System_CAPS_protmethodOnVisualChildrenChanged(DependencyObject^, DependencyObject^)

Called when the Visual3DCollection of the visual object is modified.

System_CAPS_protmethodOnVisualParentChanged(DependencyObject^)

Called when the parent of the 3-D visual object is changed.

System_CAPS_pubmethodReadLocalValue(DependencyProperty^)

Returns the local value of a dependency property, if it exists. (Inherited from DependencyObject.)

System_CAPS_protmethodRemoveVisual3DChild(Visual3D^)

Removes the parent-child relationship between two 3-D visuals.

System_CAPS_pubmethodSetCurrentValue(DependencyProperty^, Object^)

Sets the value of a dependency property without changing its value source. (Inherited from DependencyObject.)

System_CAPS_pubmethodSetValue(DependencyProperty^, Object^)

Sets the local value of a dependency property, specified by its dependency property identifier. (Inherited from DependencyObject.)

System_CAPS_pubmethodSetValue(DependencyPropertyKey^, Object^)

Sets the local value of a read-only dependency property, specified by the DependencyPropertyKey identifier of the dependency property. (Inherited from DependencyObject.)

System_CAPS_protmethodShouldSerializeProperty(DependencyProperty^)

Returns a value that indicates whether serialization processes should serialize the value for the provided dependency property.(Inherited from DependencyObject.)

System_CAPS_pubmethodToString()

Returns a string that represents the current object.(Inherited from Object.)

System_CAPS_pubmethodTransformToAncestor(Visual^)

Returns a transform that can be used to transform coordinates from this Visual3D object to the specified Visual ancestor of the object.

System_CAPS_pubmethodTransformToAncestor(Visual3D^)

Returns a transform that can be used to transform coordinates from this Visual3D object to the specified Visual3D ancestor of the object.

System_CAPS_pubmethodTransformToDescendant(Visual3D^)

Returns a transform that can be used to transform coordinates from this Visual3D object to the specified Visual3D descent object.

System_CAPS_pubmethodVerifyAccess()

Enforces that the calling thread has access to this DispatcherObject.(Inherited from DispatcherObject.)

NameDescription
System_CAPS_pubfieldSystem_CAPS_staticTransformProperty

Identifies the Transform dependency property.

Unlike the Model3D class, Visual3D objects cannot be shared or reused.

Access Visual3D services by using static methods on the VisualTreeHelper class.

Visual3D objects are optimized to be scene nodes. For example, they cache bounds. Whenever you can, use Visual3D objects for unique instances of objects within your scene. This usage contrasts with that of Model3D objects, which are lightweight objects that are optimized to be shared and reused. For example, use a Model3Dobject to build a model of a car; and use ten ModelVisual3D objects to place ten cars in your scene.

.NET Framework
Available since 3.0

Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.

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