Was this page helpful?
Your feedback about this content is important. Let us know what you think.
Additional feedback?
1500 characters remaining
Export (0) Print
Expand All

Viewport2DVisual3D.IsVisualHostMaterial Attached Property

Gets or sets a value that specifies whether a material should be interactive.

Namespace:  System.Windows.Media.Media3D
Assembly:  PresentationCore (in PresentationCore.dll)
XMLNS for XAML: http://schemas.microsoft.com/winfx/2006/xaml/presentation, http://schemas.microsoft.com/netfx/2007/xaml/presentation

See GetIsVisualHostMaterial, SetIsVisualHostMaterial
<object Viewport2DVisual3D.IsVisualHostMaterial="bool" .../>

Property Value

Type: System.Boolean
true if the material should be interactive; otherwise, false. The default is false.

Identifier field

IsVisualHostMaterialProperty

Metadata properties set to true

None

You must set the IsVisualHostMaterial attached property on the material on which you wish to have the 2-D visual placed.

IsVisualHostMaterial is introduced in the .NET Framework version 3.5.

The following example shows how to specify the material where the 2-D visual (the button) should be placed by setting the Material property and also setting the IsVisualHostMaterial attached property to true:

<Viewport3D>
    <Viewport3D.Camera>
        <PerspectiveCamera Position="0, 0, 4"/>
    </Viewport3D.Camera>

    <!-- Button on 3D -->
    <Viewport2DVisual3D>
        <!-- Give the plane a slight rotation -->
        <Viewport2DVisual3D.Transform>
            <RotateTransform3D>
                <RotateTransform3D.Rotation>
                    <AxisAngleRotation3D Angle="40" Axis="0, 1, 0" />
                </RotateTransform3D.Rotation>
            </RotateTransform3D>
        </Viewport2DVisual3D.Transform>

        <!-- The Geometry, Material, and Visual for the Viewport2DVisual3D -->
        <Viewport2DVisual3D.Geometry>
            <MeshGeometry3D Positions="-1,1,0 -1,-1,0 1,-1,0 1,1,0"
                            TextureCoordinates="0,0 0,1 1,1 1,0" TriangleIndices="0 1 2 0 2 3"/>
        </Viewport2DVisual3D.Geometry>

        <Viewport2DVisual3D.Material>
            <DiffuseMaterial Viewport2DVisual3D.IsVisualHostMaterial="True" Brush="White"/>
        </Viewport2DVisual3D.Material>                               

        <Button>Hello, 3D</Button>
    </Viewport2DVisual3D>

    <!-- Lights -->
    <ModelVisual3D>
        <ModelVisual3D.Content>
            <DirectionalLight Color="#FFFFFFFF" Direction="0,0,-1"/>
        </ModelVisual3D.Content>
    </ModelVisual3D>
</Viewport3D>

For the complete sample, see Interactive 2-D on 3-D Sample.

.NET Framework

Supported in: 4.6, 4.5, 4, 3.5 SP1, 3.0 SP1

.NET Framework Client Profile

Supported in: 4, 3.5 SP1
Show:
© 2015 Microsoft