Gets or sets the Vector3D structure.component of this
Assembly: PresentationCore (in PresentationCore.dll)
The following example shows how to calculate the dot product of two Vector3D structures. It also shows how to assign values to a Vector3D structure when the structure is being declared and after the structure has been declared.
// Calculates the Dot Product of two Vectors. // Declaring vector1 and initializing x,y,z values Vector3D vector1 = new Vector3D(20, 30, 40); // Declaring vector2 without initializing x,y,z values Vector3D vector2 = new Vector3D(); // A Double to hold the result of the operation Double dotProduct; // Assigning values to vector2 vector2.X = 45; vector2.Y = 70; vector2.Z = 80; // Calculating the dot product of vector1 and vector2 dotProduct = Vector3D.DotProduct(vector1, vector2); // vectorResult is equal to (6200)
Available since 3.0