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Normalizes the specified
maintains its direction but its magnitude becomes Vector3D 1. The resulting is often called a unit vector. A Vector3D is normalized by dividing the Vector3D by its magnitude. Vector3D
The following example shows how to normalize a
// Normalizes a Vector3D using the Normalize method.
// Returns a Vector3D.
Vector3D vector1 = new Vector3D(20, 30, 40);
// vector1 is approximately equal to (0.37139, 0.55709, 0.74278)
Supported in: 4, 3.5, 3.0
.NET Framework Client Profile
Supported in: 4, 3.5 SP1
Windows 7, Windows Vista SP1 or later, Windows XP SP3, Windows Server 2008 (Server Core not supported), Windows Server 2008 R2 (Server Core supported with SP1 or later), Windows Server 2003 SP2
The .NET Framework does not support all versions of every platform. For a list of the supported versions, see
.NET Framework System Requirements.