This documentation is archived and is not being maintained.

Vector3D.Negate Method

Negates a Vector3D structure.

Namespace:  System.Windows.Media.Media3D
Assembly:  PresentationCore (in PresentationCore.dll)

public void Negate()

The vector has the same magnitude as before, but its direction is now opposite.

The following example shows how to negate a Vector3D structure.

// Negates a Vector3D using the Negate method.

Vector3D vector1 = new Vector3D(20, 30, 40);
Vector3D vectorResult = new Vector3D();

// vector1 is equal to (-20, -30, -40)

.NET Framework

Supported in: 4, 3.5, 3.0

.NET Framework Client Profile

Supported in: 4, 3.5 SP1

Windows 7, Windows Vista SP1 or later, Windows XP SP3, Windows Server 2008 (Server Core not supported), Windows Server 2008 R2 (Server Core supported with SP1 or later), Windows Server 2003 SP2

The .NET Framework does not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.