SpecularMaterial.SpecularPower Property

 

Gets or sets a value that specifies the degree to which a material applied to a 3-D model reflects the lighting model as shine.

Namespace:   System.Windows.Media.Media3D
Assembly:  PresentationCore (in PresentationCore.dll)

member SpecularPower : float with get, set

Property Value

Type: System.Double

Relative contribution, for a material applied as a 2-D brush to a 3-D model, of the specular component of the lighting model.

Specular lighting reproduces the appearance of surfaces that are shiny or tend to reflect highlights. This property indicates the relative "shininess" of the material applied to the model. A larger value for this property specifies greater size and sharpness of the shine reflected by the material.

Identifier field

SpecularPowerProperty

Metadata properties set to true

None

The following example creates an instance of SpecularMaterial and sets this property.

<MaterialGroup x:Key="LeavesMaterial1">
  <DiffuseMaterial>
    <DiffuseMaterial.Brush>
      <ImageBrush Stretch="UniformToFill" ImageSource="sample_images\leaves_closeup.png" TileMode="None" ViewportUnits="Absolute" Viewport="0 0 1 1" AlignmentX="Left" AlignmentY="Top" Opacity="1.000000" />
    </DiffuseMaterial.Brush>
  </DiffuseMaterial>
  <SpecularMaterial SpecularPower="85.3333">
    <SpecularMaterial.Brush>
      <SolidColorBrush Color="#FFFFFF" Opacity="1.000000"/>
    </SpecularMaterial.Brush>
  </SpecularMaterial>
</MaterialGroup>

.NET Framework
Available since 3.0
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