SpecularMaterial.SpecularPower Property


The .NET API Reference documentation has a new home. Visit the .NET API Browser on docs.microsoft.com to see the new experience.

Gets or sets a value that specifies the degree to which a material applied to a 3-D model reflects the lighting model as shine.

Namespace:   System.Windows.Media.Media3D
Assembly:  PresentationCore (in PresentationCore.dll)

public double SpecularPower { get; set; }

Property Value

Type: System.Double

Relative contribution, for a material applied as a 2-D brush to a 3-D model, of the specular component of the lighting model.

Specular lighting reproduces the appearance of surfaces that are shiny or tend to reflect highlights. This property indicates the relative "shininess" of the material applied to the model. A larger value for this property specifies greater size and sharpness of the shine reflected by the material.

Identifier field


Metadata properties set to true


The following example creates an instance of SpecularMaterial and sets this property.

<MaterialGroup x:Key="LeavesMaterial1">
      <ImageBrush Stretch="UniformToFill" ImageSource="sample_images\leaves_closeup.png" TileMode="None" ViewportUnits="Absolute" Viewport="0 0 1 1" AlignmentX="Left" AlignmentY="Top" Opacity="1.000000" />
  <SpecularMaterial SpecularPower="85.3333">
      <SolidColorBrush Color="#FFFFFF" Opacity="1.000000"/>

.NET Framework
Available since 3.0
Return to top