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RayMeshGeometry3DHitTestResult Class
Visual Studio 2010
Represents an intersection between a ray hit test and a MeshGeometry3D.
System::Object
System.Windows.Media::HitTestResult
System.Windows.Media.Media3D::RayHitTestResult
System.Windows.Media.Media3D::RayMeshGeometry3DHitTestResult
System.Windows.Media::HitTestResult
System.Windows.Media.Media3D::RayHitTestResult
System.Windows.Media.Media3D::RayMeshGeometry3DHitTestResult
Assembly: PresentationCore (in PresentationCore.dll)
The RayMeshGeometry3DHitTestResult type exposes the following members.
| Name | Description | |
|---|---|---|
![]() | DistanceToRayOrigin | Gets the distance between the point of intersection and the ray's origin in the coordinate space of Visual3D which initiated the hit test. (Overrides RayHitTestResult::DistanceToRayOrigin.) |
![]() | MeshHit | Gets the MeshGeometry3D intersected by this hit test. |
![]() | ModelHit | Gets the Model3D intersected by the ray along which the hit test was performed. (Inherited from RayHitTestResult.) |
![]() | PointHit | Gets the point at which the mesh was intersected by the ray along which the hit test was performed. (Overrides RayHitTestResult::PointHit.) |
![]() | VertexIndex1 | First vertex of the mesh triangle intersected by the ray. |
![]() | VertexIndex2 | Second vertex of the mesh triangle intersected by the ray. |
![]() | VertexIndex3 | Third vertex of the mesh triangle intersected by the ray. |
![]() | VertexWeight1 | Relative contribution of the first vertex of a mesh triangle to the point at which that triangle was intersected by the hit test, expressed as a value between zero and 1. |
![]() | VertexWeight2 | Relative contribution of the second vertex of a mesh triangle to the point at which that triangle was intersected by the hit test, expressed as a value between zero and 1. |
![]() | VertexWeight3 | Relative contribution of the third vertex of a mesh triangle to the point at which that triangle was intersected by the hit test, expressed as a value between zero and 1. |
![]() | VisualHit | Gets the Visual intersected by the ray along which the hit test was performed. (Inherited from RayHitTestResult.) |
| Name | Description | |
|---|---|---|
![]() | Equals(Object) | Determines whether the specified Object is equal to the current Object. (Inherited from Object.) |
![]() | Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) |
![]() | GetHashCode | Serves as a hash function for a particular type. (Inherited from Object.) |
![]() | GetType | Gets the Type of the current instance. (Inherited from Object.) |
![]() | MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) |
![]() | ToString | Returns a string that represents the current object. (Inherited from Object.) |
This class returns information about the intersection of a ray and a MeshGeometry3D.
Barycentric coordinates returned by VertexWeight1, VertexWeight2, and VertexWeight3 can be interpolated to find the Point3D where the intersection occurred, or the point on the intersected model's texture using texture coordinates.
Windows 7, Windows Vista SP1 or later, Windows XP SP3, Windows Server 2008 (Server Core not supported), Windows Server 2008 R2 (Server Core supported with SP1 or later), Windows Server 2003 SP2
The .NET Framework does not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.
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