Quaternion Structure
Structure that represents a rotation in three dimensions.
Assembly: PresentationCore (in PresentationCore.dll)
XMLNS for XAML: http://schemas.microsoft.com/winfx/2006/xaml/presentation, http://schemas.microsoft.com/netfx/2007/xaml/presentation
The Quaternion type exposes the following members.
| Name | Description | |
|---|---|---|
![]() | Quaternion(Vector3D, Double) | Initializes a new instance of the Quaternion structure. |
![]() | Quaternion(Double, Double, Double, Double) | Initializes a new instance of the Quaternion structure. |
| Name | Description | |
|---|---|---|
![]() | Angle | Gets the quaternion's angle, in degrees. |
![]() | Axis | Gets the quaternion's axis. |
![]() ![]() | Identity | Gets the Identity quaternion |
![]() | IsIdentity | Gets a value that indicates whether the specified quaternion is an Identity quaternion. |
![]() | IsNormalized | Gets a value that indicates whether the quaternion is normalized. |
![]() | W | Gets the W component of the quaternion. |
![]() | X | Gets the X component of the quaternion. |
![]() | Y | Gets the Y component of the quaternion. |
![]() | Z | Gets the Z component of the quaternion. |
| Name | Description | |
|---|---|---|
![]() ![]() | Add | Adds the specified quaternions. |
![]() | Conjugate | Replaces a quaternion with its conjugate. |
![]() | Equals(Object) | Compares two Quaternion instances for equality. (Overrides ValueType::Equals(Object).) |
![]() | Equals(Quaternion) | Compares two Quaternion instances for equality. |
![]() ![]() | Equals(Quaternion, Quaternion) | Compares two Quaternion instances for equality. |
![]() | Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) |
![]() | GetHashCode | Returns the hash code for the Quaternion. (Overrides ValueType::GetHashCode().) |
![]() | GetType | Gets the Type of the current instance. (Inherited from Object.) |
![]() | Invert | Replaces the specified quaternion with its inverse |
![]() | MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) |
![]() ![]() | Multiply | Multiplies the specified Quaternion values. |
![]() | Normalize | Returns a normalized quaternion. |
![]() ![]() | Parse | Converts a string representation of a Quaternion into the equivalent Quaternion structure. |
![]() ![]() | Slerp(Quaternion, Quaternion, Double) | Interpolates between two orientations using spherical linear interpolation. |
![]() ![]() | Slerp(Quaternion, Quaternion, Double, Boolean) | Interpolates between orientations, represented as Quaternion structures, using spherical linear interpolation. |
![]() ![]() | Subtract | Subtracts a Quaternion from another. |
![]() | ToString() | Creates a string representation of the object. (Overrides ValueType::ToString().) |
![]() | ToString(IFormatProvider) | Creates a string representation of the object. |
| Name | Description | |
|---|---|---|
![]() ![]() | Addition | Adds the specified Quaternion values. |
![]() ![]() | Equality | Compares two Quaternion instances for exact equality. |
![]() ![]() | Inequality | Compares two Quaternion instances for exact inequality. |
![]() ![]() | Multiply | Multiplies the specified quaternion by another. |
![]() ![]() | Subtraction | Subtracts a specified quaternion from another. |
| Name | Description | |
|---|---|---|
![]() ![]() | IFormattable::ToString | This member supports the Windows Presentation Foundation (WPF) infrastructure and is not intended to be used directly from your code. For a description of this member, see ToString. |
Quaternions allow you to interpolate between rotation transformations applied to an object, thereby making it easier to compute smooth animations of rotations. A quaternion represents an axis of rotation and a rotation around that axis. It's possible to individually define the axis and angle of rotation of the starting and ending positions of a rotated object ,but the intermediate positions of that object during an animation are computationally uncertain. By determining a quaternion that represents the original orientation of a 3-D object and one that represents its destination orientation, you can smoothly interpolate between those orientations.
In XAML, the delimiter between the values of a Quaternion can be either a comma or a space.
Some cultures might use the comma character as the decimal delimiter instead of the period character. XAML processing for invariant culture defaults to en-US in most XAML processor implementations, and expects the period to be the decimal delimiter. You should avoid using the comma character as the decimal delimiter if specifying a Quaternion in XAML, because that will clash with the string type conversion of a Quaternion attribute value into its components.
<!-- Trigger the rotation animation when the 3D object loads. --> <Viewport3D.Triggers> <EventTrigger RoutedEvent="Viewport3D.Loaded"> <BeginStoryboard> <Storyboard> <!-- This animation animates the Rotation property of the RotateTransform3D causing the 3D shape to rotate. --> <QuaternionAnimation Storyboard.TargetName="myQuaternionRotation3D" Storyboard.TargetProperty="Quaternion" From="0,0,1,0" To="0.3, 0.3, 1, 0" Duration="0:0:2" /> </Storyboard> </BeginStoryboard> </EventTrigger> </Viewport3D.Triggers>
Windows 7, Windows Vista SP1 or later, Windows XP SP3, Windows Server 2008 (Server Core not supported), Windows Server 2008 R2 (Server Core supported with SP1 or later), Windows Server 2003 SP2
The .NET Framework does not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.
