ProjectionCamera.LookDirection Property

 
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Gets or sets a Vector3D which defines the direction in which the camera is looking in world coordinates.

Namespace:   System.Windows.Media.Media3D
Assembly:  PresentationCore (in PresentationCore.dll)

public Vector3D LookDirection { get; set; }

Property Value

Type: System.Windows.Media.Media3D.Vector3D

Vector3D that represents the direction of the camera's field of view.

Identifier field

LookDirectionProperty

Metadata properties set to true

None

The following excerpt sets this property on a PerspectiveCamera.

<Viewport3D.Camera>
  <PerspectiveCamera FarPlaneDistance="20" LookDirection="5,-2,-3" UpDirection="0,1,0" NearPlaneDistance="0" Position="-5,2,3" FieldOfView="45" />
</Viewport3D.Camera>

.NET Framework
Available since 3.0
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