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ProjectionCamera.LookDirection Property

Gets or sets a Vector3D which defines the direction in which the camera is looking in world coordinates.

Namespace:  System.Windows.Media.Media3D
Assembly:  PresentationCore (in PresentationCore.dll)
XMLNS for XAML: http://schemas.microsoft.com/winfx/2006/xaml/presentation, http://schemas.microsoft.com/netfx/2007/xaml/presentation

public Vector3D LookDirection { get; set; }
<object>
  <object.LookDirection>
    <Vector3D .../>
  </object.LookDirection>
</object>
<object LookDirection="Vector3D" .../>

Property Value

Type: System.Windows.Media.Media3D.Vector3D
Vector3D that represents the direction of the camera's field of view.

Identifier field

LookDirectionProperty

Metadata properties set to true

None

The following excerpt sets this property on a PerspectiveCamera.


<Viewport3D.Camera>
  <PerspectiveCamera FarPlaneDistance="20" LookDirection="5,-2,-3" UpDirection="0,1,0" NearPlaneDistance="0" Position="-5,2,3" FieldOfView="45" />
</Viewport3D.Camera>


.NET Framework

Supported in: 4, 3.5, 3.0

.NET Framework Client Profile

Supported in: 4, 3.5 SP1

Windows 7, Windows Vista SP1 or later, Windows XP SP3, Windows Server 2008 (Server Core not supported), Windows Server 2008 R2 (Server Core supported with SP1 or later), Windows Server 2003 SP2

The .NET Framework does not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.
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