Point4D::Multiply Operator (Point4D, Matrix3D)

 

Transforms the specified Point4D structure by the specified Matrix3D structure.

Namespace:   System.Windows.Media.Media3D
Assembly:  PresentationCore (in PresentationCore.dll)

public:
static Point4D operator *(
	Point4D point,
	Matrix3D matrix
)

Parameters

point
Type: System.Windows.Media.Media3D::Point4D

The Point4D structure to transform.

matrix
Type: System.Windows.Media.Media3D::Matrix3D

The transformation Matrix3D structure.

Return Value

Type: System.Windows.Media.Media3D::Point4D

Returns the result of transforming point and matrix.

The following example shows how to use the overloaded multiplication operator to transform a Point4D structure by a Matrix3D structure.

No code example is currently available or this language may not be supported.

.NET Framework
Available since 3.0
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