Point4D.Offset Method (Double, Double, Double, Double)
Translates the Point4D structure by the specified amounts.
Assembly: PresentationCore (in PresentationCore.dll)
Note that calling the W, X, Y, and Z properties directly. Because Point4D is a value type, if you reference a Point4D object by using a property or indexer, you get a copy of the object, not a reference to the object. If you attempt to change W, X, Y, or Z on a property or indexer reference, a compiler error occurs. Similarly, calling on the property or indexer will not change the underlying object. If you want to change the value of a Point4D that is referenced as a property or indexer, create a new Point4D, modify its fields, and then assign the Point4D back to the property or indexer.method will only have an effect if you can change the
The following example shows how to offset a Point4D structure.
// Offsets the X, Y, Z, and W values of a Point4D. Point4D point1 = new Point4D(10, 5, 1, 4); point1.Offset(20, 30, 40, 50); // point1 is equal to (30, 35, 41, 54) // Displaying Results syntaxString = "point1.Offset(20, 30, 41, 54);"; resultType = "Point4D"; operationString = "Offsetting a Point4D"; ShowResults(point1.ToString(), syntaxString, resultType, operationString);
Available since 3.0