Translates the Point3D structure by the specified amounts.
Assembly: PresentationCore (in PresentationCore.dll)
Note that calling the method will only have an effect if you can change the X, Y, and Z properties directly. Because Point3D is a value type, if you reference a Point3D object by using a property or indexer, you get a copy of the object, not a reference to the object. If you attempt to change X, Y, or Z on a property or indexer reference, a compiler error occurs. Similarly, calling on the property or indexer will not change the underlying object. If you want to change the value of a Point3D that is referenced as a property or indexer, create a new Point3D, modify its fields, and then assign the Point3D back to the property or indexer.
The following example shows how to offset a Point3D structure.
// Offsets the X, Y and Z values of a Point3D. Point3D point1 = new Point3D(10, 5, 1); point1.Offset(20, 30, 40); // point1 is equal to (30, 35, 41) // Note: This operation is equivalent to adding a point // to vector with the corresponding X,Y, Z values. // Displaying Results syntaxString = "point1.Offset(20, 30, 40);"; resultType = "Point3D"; operationString = "Offsetting a Point3D"; ShowResults(point1.ToString(), syntaxString, resultType, operationString);