MeshGeometry3D Class
Triangle primitive for building a 3-D shape.
Assembly: PresentationCore (in PresentationCore.dll)
XMLNS for XAML: http://schemas.microsoft.com/winfx/2006/xaml/presentation, http://schemas.microsoft.com/netfx/2007/xaml/presentation
MeshGeometry3D allows the developer to specify position, normal, and texture coordinate information. The Positions property is required.
Normals are assumed to be associated with the front faces of a mesh primitive. The winding order (the order in which the Positions that make up each triangle of the mesh are specified) determines whether a given face is front-facing or back-facing. Front-facing triangles are wound in counter-clockwise order; back-facing triangles are wound in clockwise order.
<GeometryModel3D> <GeometryModel3D.Geometry> <MeshGeometry3D Positions="-1 -1 0 1 -1 0 -1 1 0 1 1 0" Normals="0 0 1 0 0 1 0 0 1 0 0 1" TextureCoordinates="0 1 1 1 0 0 1 0 " TriangleIndices="0 1 2 1 3 2" /> </GeometryModel3D.Geometry> <GeometryModel3D.Material> <DiffuseMaterial> <DiffuseMaterial.Brush> <SolidColorBrush Color="Cyan" Opacity="0.3"/> </DiffuseMaterial.Brush> </DiffuseMaterial> </GeometryModel3D.Material> <!-- Translate the plane. --> <GeometryModel3D.Transform> <TranslateTransform3D OffsetX="2" OffsetY="0" OffsetZ="-1" > </TranslateTransform3D> </GeometryModel3D.Transform> </GeometryModel3D>
System.Windows.Threading.DispatcherObject
System.Windows.DependencyObject
System.Windows.Freezable
System.Windows.Media.Animation.Animatable
System.Windows.Media.Media3D.Geometry3D
System.Windows.Media.Media3D.MeshGeometry3D
Windows 7, Windows Vista, Windows XP SP2, Windows Server 2008 R2, Windows Server 2008, Windows Server 2003
The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.