MeshGeometry3D Class
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MeshGeometry3D Class

Triangle primitive for building a 3-D shape.

Namespace: System.Windows.Media.Media3D
Assembly: PresentationCore (in presentationcore.dll)
XML Namespace:

public sealed class MeshGeometry3D : Geometry3D
public final class MeshGeometry3D extends Geometry3D
public final class MeshGeometry3D extends Geometry3D
<MeshGeometry3D .../>

MeshGeometry3D allows the developer to specify position, normal, and texture coordinate information. The Positions property is required.

Normals are assumed to be associated with the front faces of a mesh primitive. The winding order (the order in which the Positions that make up each triangle of the mesh are specified) determines whether a given face is front-facing or back-facing. Front-facing triangles are wound in counter-clockwise order; back-facing triangles are wound in clockwise order.

              Positions="-1 -1 0  1 -1 0  -1 1 0  1 1 0"
              Normals="0 0 1  0 0 1  0 0 1  0 0 1"
              TextureCoordinates="0 1  1 1  0 0  1 0   "
              TriangleIndices="0 1 2  1 3 2" />
                  <SolidColorBrush Color="Cyan" Opacity="0.3"/>
  <!-- Translate the plane. -->
            OffsetX="2" OffsetY="0" OffsetZ="-1"   >

Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.

Windows 98, Windows Server 2000 SP4, Windows CE, Windows Millennium Edition, Windows Mobile for Pocket PC, Windows Mobile for Smartphone, Windows Server 2003, Windows XP Media Center Edition, Windows XP Professional x64 Edition, Windows XP SP2, Windows XP Starter Edition

The Microsoft .NET Framework 3.0 is supported on Windows Vista, Microsoft Windows XP SP2, and Windows Server 2003 SP1.

.NET Framework

Supported in: 3.0

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